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v0.3.2 Stable
released this
2026-10-18 13:54:26 +02:00 | 0 commits to main since this releaseleanFX 0.3.2: serialize every write on the active GM; drop electric.quality
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v0.3.1 Stable
released this
2026-10-16 00:39:28 +02:00 | 1 commits to main since this releaseleanFX 0.3.1: let flood.tintIntensity animate with numeric modes
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v0.3.0 Stable
released this
2026-10-15 22:22:03 +02:00 | 2 commits to main since this releaseleanFX 0.3.0: Region backdrop and rotate
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v0.2.0 Stable
released this
2026-10-15 17:21:52 +02:00 | 3 commits to main since this releaseRegion effects now remain visible during gameplay independently of the Region editor highlight.
- Choose placement for the complete Region filter stack: below tiles (
ground), above tiles and drawings (aboveTiles), or above tokens (aboveTokens). Existing effects keep theirinterfaceplacement by default. - Pass
{placement}with filter saves, or change it throughsetRegionRendering()without restarting animations or reloading textures. - Local previews support placement overrides. Hidden Regions suppress effects for everyone; viewed Levels still apply.
- Scene placements sort by elevation first and participate in primary scene lighting and fog composition.
See Region rendering for syntax, examples and limitations.
Validation: 62 Node tests, 396 shader render cases and eight placement pixel checks pass. Live Foundry lighting, fog and multiplayer acceptance remains pending.
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- Choose placement for the complete Region filter stack: below tiles (
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v0.1.4 Stable
released this
2026-10-08 17:49:31 +02:00 | 7 commits to main since this releaseleanFX 0.1.4: bound filter render textures for large objects
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v0.1.3 Stable
released this
2026-10-08 16:22:28 +02:00 | 8 commits to main since this releaseFinite animations can now clean themselves up with
onComplete: "delete". The default"hold"behavior keeps the endpoint.- Remove rendered filters and saved effect entries after the longest active finite animation, including loop pauses. The active GM also cleans up off-scene documents.
- Keep replays safe from old deadlines, restore saved effects after one-shot previews, and honor expiry with animations disabled.
- Repair malformed saved state through explicit deletion and recover owned filters after external filter-array replacement while preserving foreign filters.
- Keep CRT noise and scan lines off transparent pixels, matching the Old Film correction.
- Improve clock synchronization across short restarts and GM changes.
Cleanup retains an empty schema/revision envelope after the last effect entry is removed.
Verified with 46 Node tests, 24 single-GM live Foundry 14.368 checks, and 396 hardware WebGL cases / 3564 sampled frames. Separate-player, no-GM and actual GM-failover acceptance remain unverified live.
See the wiki, including one-shot completion and the API reference.
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v0.1.2 Stable
released this
2026-10-08 00:50:37 +02:00 | 9 commits to main since this releaseleanFX 0.1.2: keep old-film grain off transparent pixels
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v0.1.1 Stable
released this
2026-10-08 00:32:15 +02:00 | 10 commits to main since this releaseleanFX 0.1.1: fix shader rendering, animation and Splash transparency
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v0.1.0 Stable
released this
2026-10-07 20:53:40 +02:00 | 11 commits to main since this releaseInitial release 0.1.0
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