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v0.2.0 Stable
released this
2026-10-15 17:21:52 +02:00 | 3 commits to main since this releaseRegion effects now remain visible during gameplay independently of the Region editor highlight.
- Choose placement for the complete Region filter stack: below tiles (
ground), above tiles and drawings (aboveTiles), or above tokens (aboveTokens). Existing effects keep theirinterfaceplacement by default. - Pass
{placement}with filter saves, or change it throughsetRegionRendering()without restarting animations or reloading textures. - Local previews support placement overrides. Hidden Regions suppress effects for everyone; viewed Levels still apply.
- Scene placements sort by elevation first and participate in primary scene lighting and fog composition.
See Region rendering for syntax, examples and limitations.
Validation: 62 Node tests, 396 shader render cases and eight placement pixel checks pass. Live Foundry lighting, fog and multiplayer acceptance remains pending.
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- Choose placement for the complete Region filter stack: below tiles (