• v0.2.0 5b20700ece

    v0.2.0 Stable

    flaig released this 2026-10-15 17:21:52 +02:00 | 3 commits to main since this release

    Region effects now remain visible during gameplay independently of the Region editor highlight.

    • Choose placement for the complete Region filter stack: below tiles (ground), above tiles and drawings (aboveTiles), or above tokens (aboveTokens). Existing effects keep their interface placement by default.
    • Pass {placement} with filter saves, or change it through setRegionRendering() without restarting animations or reloading textures.
    • Local previews support placement overrides. Hidden Regions suppress effects for everyone; viewed Levels still apply.
    • Scene placements sort by elevation first and participate in primary scene lighting and fog composition.

    See Region rendering for syntax, examples and limitations.

    Validation: 62 Node tests, 396 shader render cases and eight placement pixel checks pass. Live Foundry lighting, fog and multiplayer acceptance remains pending.

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