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v0.1.3 Stable
released this
2026-10-08 16:22:28 +02:00 | 8 commits to main since this releaseFinite animations can now clean themselves up with
onComplete: "delete". The default"hold"behavior keeps the endpoint.- Remove rendered filters and saved effect entries after the longest active finite animation, including loop pauses. The active GM also cleans up off-scene documents.
- Keep replays safe from old deadlines, restore saved effects after one-shot previews, and honor expiry with animations disabled.
- Repair malformed saved state through explicit deletion and recover owned filters after external filter-array replacement while preserving foreign filters.
- Keep CRT noise and scan lines off transparent pixels, matching the Old Film correction.
- Improve clock synchronization across short restarts and GM changes.
Cleanup retains an empty schema/revision envelope after the last effect entry is removed.
Verified with 46 Node tests, 24 single-GM live Foundry 14.368 checks, and 396 hardware WebGL cases / 3564 sampled frames. Separate-player, no-GM and actual GM-failover acceptance remain unverified live.
See the wiki, including one-shot completion and the API reference.
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