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SWADE Trappings
Animation macros for Savage Worlds Adventure Edition (SWADE) in Foundry VTT. Keep Sequencer macros in a world library, tune them in an editor with a live preview, and assign them to the actions of your items. Every macro receives the SWADE results ready-made in one swade object: hits, raises, misses, Critical Failures, failed activations, the targets with their target numbers, template geometry and the power's trapping.
Documentation: the wiki covers getting started, the library and assignments, starter templates and the macro reference.
Features
- One library for all your animations: organize macros in folders with tags, search, import and export.
- Editor with live preview: play an animation from your selected token and force any outcome (hit, raise, near miss, wild miss, Critical Failure, failed activation), with temporary templates for every SWADE template. A searchable Variables panel lists what your macro can use, and an asset picker finds your files.
- Thirteen starter macros for attacks, powers, templates, lasting areas, auras and damage impacts. Their asset slots start empty: no art is bundled.
- Assign by item: pick the animation for each action right on the item sheet (SWADE or SWADE Folio), or assign many items at once.
- Handy helpers for misses that fly past the target, token shake and nudge, camera shake and template sizes. Optional SWADE Clarity, Dice So Nice and TokenMove support.
Animations are purely visual: they never apply damage, change conditions, move tokens or alter rolls. Previews play for everyone connected, just like a live roll.
Requirements
- Foundry VTT v14 and SWADE 6.0 or later
- Sequencer and socketlib
- A Sequencer asset pack, or your own media files
- Optional: SWADE Clarity, Dice So Nice and TokenMove
- With Carolingian UI: Carolingian Bridge, or Carolingian's styles override the module's windows
Installation
In Foundry's Add-on Modules tab, choose Install Module and paste:
https://someto.de/flaig/swade-trappings/releases/download/latest/module.json
Enable the module and its dependencies, then follow the wiki's quick start to fill a starter's asset slots and assign it to an item.
This is a personal project at an early 0.x stage: expect breaking changes between versions, and test multiplayer playback and lasting effects in your own world before relying on them in a session.
AI disclosure
This module was created by AI with the help of human ideas.
License
MIT. Animation assets come separately from their own packs.
