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Blend Modes
Several shaders take a blend number that decides how the effect is combined with the object's pixels. The numbers come from Token Magic FX and differ slightly between filters.
Standard modes
Used by electric, fire (blend and fireBlend), fumes, smoke, field, liquid, xray, images and splash:
blend |
Mode | Effect |
|---|---|---|
1 |
Multiply | Darkens; white leaves the image unchanged. |
2 |
Screen | Lightens; black leaves the image unchanged. |
3 |
Darken | Keeps the darker of the two. |
4 |
Lighten | Keeps the lighter of the two. |
5 |
Difference | Absolute difference; strong color inversions. |
6 |
Negation | Similar to difference, softer. |
7 |
Exclusion | Low-contrast difference. |
8 |
Overlay | Contrast boost based on the image. |
9 |
Hard light | Contrast boost based on the effect. |
10 |
Soft light | Gentle version of hard light. |
11 |
Color dodge | Brightens strongly. |
12 |
Color burn | Darkens strongly. |
13 |
Linear dodge (add) | Adds the colors. |
| other | Add | Adds the colors. |
Differences per filter
| Filter | Difference |
|---|---|
field |
13 adds at 60 % opacity; 14 draws the shield behind the object; 15 draws it over the object. |
liquid, xray |
13 is a glow-like mix; 14 and above add. xray treats 1 and below as multiply. |
images, splash |
14 is a high-contrast difference mix; other values add with clamping. |
xfire |
Its own set, 1–14: 1 mix by brightness, 2–3 linear dodge/burn, 4–5 screen, 6 vivid light, 7 color dodge, 8 color burn, 9–11 combinations, 12 mix, 13 pure screen, 14 softer screen. |
blendMode
outline, bevel and blur have blendMode instead: a PIXI blend mode for drawing the result. 0 normal, 1 add, 2 multiply, 3 screen.